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Flash Lite Project Ported to iPhone

In a move that puts full flash support one step closer to reality, interactive designer Thomas Joos and Emanuele Cipolloni successfully ported a Flash Lite application to the iPhone. This was accomplished by using the b.Tween framework sitting on top of barefootsoft’s EyeGT technology.

As iPhone Atlas explains, eyeGT allows definition of buttons, animations, hierarchical containers, color and special effects, and the like. It works on the iPhone/iPod touch as well as several other mobile devices. Joos created a framework called b.Tween that allows easy conversion of applications to ActionScript, a scripting language used for Flash development. The result is native, Flash Lite-compliant code that is passed through eyeGT for rendering.

Joos states on his blog “The cool part is that for the first time in the mobile history we ported our Flash Lite Project to the iphone/ipod touch, taking advantage of all the oppurtunities the iphone UI has to offer.”

Cipolloni clarifies that “it is NOT a Flash Player (Lite or otherwise), but rather a set of tools that extract, rework, and optimize the Flash application, turning it into a fully native and compilable Objective-C/C++ application that doesn’t require any runtime, thus complying with the iPhone SDK requirements. b.Tween outputs native applications which have the added benefit of being able to access all the feature of the hosting platform like multi-touch screen, positioning sensors, GPS and so on.”

Check the video out here from an iPhone or view the embedded version below - or check out the app for yourself.

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2 Comments so far »

  1. Comment by GenghisPhlip: July 9, 2008 @ 6:45 am

    The headline is incorrect. Mr. Joos ported an application that he previously created using Adobe Flash technology to the iPhone. He did not port Flash, Flash Lite or any other Adobe product to the iPhone.

  2. Comment by admin: July 9, 2008 @ 4:38 pm

    Thanks for your comment, we’ve updated the headline to more accurately reflect the story.

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